
Fixed #1629 Image editor disappears when enabling quad view Brush outline position was inaccurate when zooming in UV editor, removed outline while zooming Prevent dialogs from sticking out of the main window when their size dynamically changed Fixed issue where action descriptions say Cubes instead of Elements (in en) Fixed shift key not working to apply texture to all faces on drop Improve compatibility for custom cube-like elements Add failsafe and warning for plugin BarItems without correct ID Added option on orbit controls to disable updating camera Automatically add new actions to already customized toolbars Add full_width property in dialog forms Add support for range type in dialog forms Add cancel_on_click_outside option for dialogs Resizing folded top or bottom panel will now unfold panel

Added additional options to plugin window side menu Save selected tool when switching modes If no elements are selected, scale the entire project Automatically detect and load layered textures on bedrock entity models Allow setting position of mesh face UV via position field Small UI tweaks and performance improvements Don't append semicolon to instruction if it's a command Shared models no longer include absolute asset paths Added attachables to description of bedrock entity format Added format description to project dialog Added new icon for bedrock block model format Converting project now creates copy in new tab by default
#Blockbench parent model skin#
Selecting Texture skin preset now opens a new 2D image editor Only auto-center UV editor on zoom when already near center

Saving all textures in image editor now marks project as saved Added image edit options to texture context menu Improved keyframe value slider accuracy Switch keyframe when switching graph editor channel Shift+click to range-select keyframes vertically
#Blockbench parent model code#
Add chift+click on time code to select keyframe columns Add option on animators to rotate in global space Locators and null objects are now displayed as icon in the viewport Added per-cube UV mode to allow both Box UV and Per-face UV within the same model Added invisible item frame display reference Option to auto-generate cullfaces for block models FBX files can be directly imported into game engines such as Unreal Engine, and support animations!
